University of Worcester Worcester Research and Publications

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Number of items: 18.

Price, Colin and Moore, June S. (2010) The Design and Development of Educational Immersive Environments: From Theory to Classroom Deployment. In: Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study. IGI Global, Hershey PA, USA, pp. 24-43. ISBN Hardback 978-1615207138 Ebook 978-1615207145

Kuzma, Joanne and Price, Colin and Henson, Richard (2010) Flash Vulnerabilities Analysis of US Educational Websites. International Journal of Electronic Security and Digital Forensics, 3 (2). pp. 95-107. ISSN 1751-9128

Price, Colin and Moore, June S. (2009) The Role of Art in Computer Game Design. In: CHArt (Computers and the History of Art) 25th Annual Conference: Object and Identity in a Digital Age, 12th - 13th November 2009, Birkbeck, University of London. (Unpublished)

Price, Colin (2009) Creating Educational Immersive Environments Using a Computer Game Engine: Case Studies and Design Theory. In: 10th Annual Conference of the Subject Centre for Information and Computer Sciences Proceedings. Higher Education Academy Subject Centre for ICS Faculty of Computing & Engineering, University of Ulster, Newtownabbey, Co Antrim, N. Ireland, pp. 110-114. ISBN 978-0-9559676-6-5

Price, Colin and Moore, June S. and Kuzma, Joanne (2009) Deconstruction-reconstruction of Computer Game and Immersive Environment Semiotics. The eWiC Series: Proceedings of the Electronic Visualisation and the Arts Conference (EVA 2009). pp. 249-259. ISSN 1477-9358

Kuzma, Joanne and Price, Colin (2009) Analysis of UK Parliament Web Sites for Disability Accessibility. In: 9th European Conference on e-Government, 29-30 June 2009, University of Wesminster, London.

Price, Colin (2009) The Path between Pedagogy and Technology: Establishing a Theoretical Basis for the Development of Educational Game Environments. In: Games-Based Learning Advancements for Multi-Sensory Human Computer Interfaces: Techniques and Effective Practices. Information Science Reference (an imprint of IGI Global), London, pp. 191-213. ISBN Hardcover: 9781605663609 eBook: 9781605663616

Moore, June S. and Price, Colin (2009) Development of an Educational Immersive Environment for Primary School Literacy Education. In: Proceedings of the 3rd European Conference on Games Based Learning (ECGBL 2009). Academic Conferences Ltd, Reading, pp. 271-278. ISBN 978-1-63439-556-4

Price, Colin and Moore, June S. (2008) Approaches to Developing Educational Resources Using AI Embedded in Computer Game Technology. A Case Study: Primary School Literacy. In: AI-2008 Twenty-eighth SGAI International Conference on Artificial Intelligence, 9th - 11th December 2008, Peterhouse College, Cambridge, England. (Unpublished)

Price, Colin (2008) The Usability of a Commercial Game Physics Engine to Develop Physics Educational Materials: an Investigation. Simulation & Gaming: An International Journal of Theory, Practice and Research, 39 (3). pp. 319-337. ISSN Print: 1046-8781 Online: 1552-826X

Price, Colin (2008) 'Unrealart'. A New Medium for Artistic Expression Using a Commercial Game Engine: Galleries and Installations. The eWiC Series: Proceedings of the Electronic Visualisation and the Arts Conference (EVA 2008). pp. 215-224. ISSN 1477-9358

Plyusnina, T.YU. and Lavrova, A.I. and Price, Colin and Riznichenko, G.YU. and Rubin, A.B. (2008) Nonlinear Dynamics Near the Cell Membrane of Chara Corallina. Journal of Biological Systems, 16 (2). pp. 197-217. ISSN Print: 0218-3390 Online: 1793-6470

Price, Colin (2008) Unreal PowerPoint™: Immersing PowerPoint Presentations in a Virtual Computer Game Engine World. Computers in Human Behavior, 24 (6). pp. 2486-2495. ISSN 0747-5632

Price, Colin (2008) Learning Physics with the Unreal Tournament Engine. Physics Education, 43 (3). pp. 291-337. ISSN 0031-9120

Price, Colin (2008) The Development of Educational Materials for the Study of Architecture using Computer Game Technology. In: Proceedings of the Seventh IASTED International Conference on Web-based Education (WBE 2008). ACTA Press, Calgary, AB, Canada. ISBN Paperback: 978-0-88986-723-9 CD: 978-0-88986-724-6

Price, Colin (2007) From Kandinsky to Java (The Use of 20th Century Abstract Art in Learning Programming). Innovation in Teaching and Learning in Information and Computer Sciences (ITALICS), 6 (4). pp. 35-50. ISSN 1473-7507

Price, Colin (2006) A Crisis in Physics Education: Games to the Rescue! Innovation in Teaching and Learning in Information and Computer Sciences (ITALICS), 5 (3). pp. 1-10. ISSN 1473-7507

Price, Colin and Colvin, John and Wright, Warren (2006) Introducing Game Development into the Computing Curriculum: a Progressive Methodology. Innovation in Teaching and Learning in Information and Computer Sciences (ITALICS), 5 (3). pp. 1-10. ISSN 1473-7507

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