University of Worcester Worcester Research and Publications
 
  USER PANEL:
  ABOUT THE COLLECTION:
  CONTACT DETAILS:

Computer Games as Vehicles to Learn Physics: Mechanics, Oscillations and Waves

Price, Colin (2008) Computer Games as Vehicles to Learn Physics: Mechanics, Oscillations and Waves. In: Organizing and Learning through Gaming and Simulation: Proceedings of ISAGA 2007. Uitgeverij Eburon, Delft, Netherlands, pp. 289-302. ISBN Hardback: 9789059722316

Full text not available from this repository. (Request a copy)
Item Type: Book Section
Additional Information:

The full-text cannot be supplied for this item. Please check availability with your local library or Interlibrary Requests Service.

Uncontrolled Keywords: gaming simulation, game-design, virtual technology, digital technology, education, learning
Subjects: L Education > L Education (General)
T Technology > T Technology (General)
Divisions: Academic Departments > Worcester Business School
Related URLs:
Depositing User: Tanya Buchanan
Date Deposited: 01 Sep 2016 09:42
Last Modified: 01 Sep 2016 09:42
URI: https://eprints.worc.ac.uk/id/eprint/4833

Actions (login required)

View Item View Item
 
     
Worcester Research and Publications is powered by EPrints 3 which is developed by the School of Electronics and Computer Science at the University of Southampton. More information and software credits.