University of Worcester Worcester Research and Publications
 
  USER PANEL:
  ABOUT THE COLLECTION:
  CONTACT DETAILS:

Browse by Author

Up a level
Export as [feed] Atom [feed] RSS 1.0 [feed] RSS 2.0
Group by: Item Type | No Grouping
Number of items: 42.

Article

Price-Mohr, R. and Price, Colin (2016) Gender Differences in Early Reading Strategies: a Comparison of Synthetic Phonics Only with a Mixed Approach to Teaching Reading to 4-5 Year-Old Children. Early Childhood Education Journal. ISSN Print: 1082-3301 Online: 1573-1707 (In Press)

Kuzma, Joanne and Price, Colin and Henson, Richard (2010) Flash Vulnerabilities Analysis of US Educational Websites. International Journal of Electronic Security and Digital Forensics, 3 (2). pp. 95-107. ISSN 1751-9128

Price, Colin and Moore, June S. and Kuzma, Joanne (2009) Deconstruction-reconstruction of Computer Game and Immersive Environment Semiotics. The eWiC Series: Proceedings of the Electronic Visualisation and the Arts Conference (EVA 2009). pp. 249-259. ISSN 1477-9358

Price, Colin (2008) The Usability of a Commercial Game Physics Engine to Develop Physics Educational Materials: an Investigation. Simulation & Gaming: An International Journal of Theory, Practice and Research, 39 (3). pp. 319-337. ISSN Print: 1046-8781 Online: 1552-826X

Price, Colin (2008) 'Unrealart'. A New Medium for Artistic Expression Using a Commercial Game Engine: Galleries and Installations. The eWiC Series: Proceedings of the Electronic Visualisation and the Arts Conference (EVA 2008). pp. 215-224. ISSN 1477-9358

Plyusnina, T.YU. and Lavrova, A.I. and Price, Colin and Riznichenko, G.YU. and Rubin, A.B. (2008) Nonlinear Dynamics Near the Cell Membrane of Chara Corallina. Journal of Biological Systems, 16 (2). pp. 197-217. ISSN Print: 0218-3390 Online: 1793-6470

Price, Colin (2008) Unreal PowerPoint™: Immersing PowerPoint Presentations in a Virtual Computer Game Engine World. Computers in Human Behavior, 24 (6). pp. 2486-2495. ISSN 0747-5632

Price, Colin (2008) Learning Physics with the Unreal Tournament Engine. Physics Education, 43 (3). pp. 291-337. ISSN 0031-9120

Price, Colin (2007) From Kandinsky to Java (The Use of 20th Century Abstract Art in Learning Programming). Innovation in Teaching and Learning in Information and Computer Sciences (ITALICS), 6 (4). pp. 35-50. ISSN 1473-7507

Price, Colin (2007) The Importance of Learning History and Philosophy of Computing. International Journal of Technology, Knowledge and Society, 3 (6). pp. 45-52. ISSN 1832-3669

Price, Colin (2006) A Crisis in Physics Education: Games to the Rescue! Innovation in Teaching and Learning in Information and Computer Sciences (ITALICS), 5 (3). pp. 1-10. ISSN 1473-7507

Price, Colin and Colvin, John and Wright, Warren (2006) Introducing Game Development into the Computing Curriculum: a Progressive Methodology. Innovation in Teaching and Learning in Information and Computer Sciences (ITALICS), 5 (3). pp. 1-10. ISSN 1473-7507

Price, Colin (1995) The Helmholtzian Equation: Stabilizing Mechanisms for Quadratic Nonlinear Fields. Physica D: Nonlinear Phenomena, 83 (4). pp. 374-382. ISSN 0167-2789

Price, Colin and Wambacq, P. and Oosterlinck, A. (1992) The Plastic Coupled Map Lattice: a Novel Image‐processing Paradigm. Chaos: An Interdisciplinary Journal of Nonlinear Science, 2 (3). pp. 361-366. ISSN Print: 1054-1500 Online: 1089-7682

Book Section

Price, Colin and Moore, June S. (2010) The Design and Development of Educational Immersive Environments: From Theory to Classroom Deployment. In: Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study. IGI Global, Hershey PA, USA, pp. 24-43. ISBN Hardback 978-1615207138 Ebook 978-1615207145

Price, Colin (2009) Creating Educational Immersive Environments Using a Computer Game Engine: Case Studies and Design Theory. In: 10th Annual Conference of the Subject Centre for Information and Computer Sciences Proceedings. Higher Education Academy Subject Centre for ICS Faculty of Computing & Engineering, University of Ulster, Newtownabbey, Co Antrim, N. Ireland, pp. 110-114. ISBN 978-0-9559676-6-5

Price, Colin (2009) The Path between Pedagogy and Technology: Establishing a Theoretical Basis for the Development of Educational Game Environments. In: Games-Based Learning Advancements for Multi-Sensory Human Computer Interfaces: Techniques and Effective Practices. Information Science Reference (an imprint of IGI Global), London, pp. 191-213. ISBN Hardcover: 9781605663609 eBook: 9781605663616

Moore, June S. and Price, Colin (2009) Development of an Educational Immersive Environment for Primary School Literacy Education. In: Proceedings of the 3rd European Conference on Games Based Learning (ECGBL 2009). Academic Conferences Ltd, Reading, pp. 271-278. ISBN 978-1-63439-556-4

Price, Colin (2008) Computer Games as Vehicles to Learn Physics: Mechanics, Oscillations and Waves. In: Organizing and Learning through Gaming and Simulation: Proceedings of ISAGA 2007. Uitgeverij Eburon, Delft, Netherlands, pp. 289-302. ISBN Hardback: 9789059722316

Price, Colin (2008) The Development of Educational Materials for the Study of Architecture using Computer Game Technology. In: Proceedings of the Seventh IASTED International Conference on Web-based Education (WBE 2008). ACTA Press, Calgary, AB, Canada. ISBN Paperback: 978-0-88986-723-9 CD: 978-0-88986-724-6

Price, Colin (2007) Development of a Collaborative Platform for Art Education: From Pedagogy to Technology. In: Proceedings of the Sixth IASTED International Conference on Web-based Education (WBE 2007). ACTA Press, Calgary, AB, Canada. ISBN Paperback: 978-0-88986-650-8 CD: 978-0-88986-651-5

Price, Colin (2007) Using a Commercial Game Engine to Produce Physics Educational Materials. In: The Proceedings of European Conference on Games Based Learning (ECGBL 2007). Academic Conferences Ltd, Reading, pp. 223-232. ISBN 9781629933153

Price, Colin and Coulter-Smith, E. (2005) Developing a Theory of Pervasive Information Capture, Processing, Visualization and Documentation. In: Proceedings of the 23rd annual international conference on Design of communication: documenting & designing for pervasive information. Association for Computing Machinery, New York, pp. 96-102. ISBN 1-59593-175-9

Price, Colin (2005) Applications of a Collaborative Open Object Oriented Learning Environment to Electronics, Computing and Mathematics Education. In: Frontiers in Education, 2005. FIE '05. Proceedings 35th Annual Conference. Institute of Electrical and Electronics Engineers, New York, (F1C) 6-11. ISBN 0-7803-9077-6

Price, Colin (2004) An Integrated Programming Environment for Undergraduate Computing Courses. In: Proceedings of the ITRE 2004. 2nd International Conference Information Technology: Research and Education. Institute of Electrical and Electronics Engineers, New York, pp. 141-144. ISBN 0-7803-8625-6

Price, Colin and Wambacq, P. and Oosterlinck, A. (1990) Discontinuity Detection by Plastic Deformation. In: Proceedings of SPIE: Applications of Digital Image Processing XIII. SPIE, Bellingham, Washington, USA. ISBN 9780819404107

Conference or Workshop Item

Price, Colin and Moore, June S. (2009) The Role of Art in Computer Game Design. In: CHArt (Computers and the History of Art) 25th Annual Conference: Object and Identity in a Digital Age, 12th - 13th November 2009, Birkbeck, University of London. (Unpublished)

Kuzma, Joanne and Price, Colin (2009) Analysis of UK Parliament Web Sites for Disability Accessibility. In: 9th European Conference on e-Government, 29-30 June 2009, University of Wesminster, London.

Price, Colin and Moore, June S. (2008) Approaches to Developing Educational Resources Using AI Embedded in Computer Game Technology. A Case Study: Primary School Literacy. In: AI-2008 Twenty-eighth SGAI International Conference on Artificial Intelligence, 9th - 11th December 2008, Peterhouse College, Cambridge, England. (Unpublished)

Catling, Jonathan and Price, Colin (2007) Symbiosis in Teaching AI to Psychology Undergraduate Students: a Case Study. In: 3rd UK Workshop on AI in Education, 10th December 2007, Cambridge. (Unpublished)

Price, Colin (2007) Computer Games in Education Training and Visualization: Case Studies using Unreal Tournament. In: The Third International Conference on Games Research and Development 2007 (CyberGames 2007), 10th - 11th September 2007, Manchester Metropolitan University. (Unpublished)

Price, Colin (2007) The Importance of Learning History and Philosophy of Computing. In: The Third International Conference on Technology, Knowledge and Society, 9th - 12th January 2007, Cambridge University. (Unpublished)

Price, Colin (2007) From Malevich to Java – Towards an Integration of Mathematics Computing and Education. In: 14th International Conference "Mathematics. Computers. Education.", 22nd - 27th January 2007, Puschino, Russia. (Unpublished)

Price, Colin (2006) Learning & Teaching AI using Computer Games. In: The Twenty-sixth SGAI International Conference on Innovative Techniques and Applications of Artificial Intelligence, 11th - 13th December 2006, Peterhouse College, Cambridge, England. (Unpublished)

Price, Colin (2006) Forced Diffusion-Limited Aggregation. In: 12th International Conference "Mathematics. Computers. Education.", 17th - 22nd January 2005, Pushchino, Russia. (Unpublished)

Price, Colin (2006) On the Use of Computer Game Engines in Physics, Mathematics and Computer Science Education. In: 13th International Conference "Mathematics. Computers. Education.", 23rd - 28th January 2006, Dubna, Russia. (Unpublished)

Price, Colin (2005) Collaborative Open Object Learning Environment. In: 12th International Conference "Mathematics. Computers. Education.", 17th - 22nd January 2005, Pushchino, Russia. (Unpublished)

Bala, P. and Phelan, Alan and Price, Colin (2005) Police Intelligence – A Suitable Case for Intelligent Agents? Applying Automated Knowledge Management. In: The Third European Conference on Intelligent Management Systems in Operations, 28th - 29th June 2005, University of Salford, U.K. (Unpublished)

Coulter-Smith, E. and Price, Colin (2005) Relocating the Frame: Object-Oriented (1.) and Locative Art (2.) Environments. In: CHArt 21st Annual Conferance 2005: Theory and Practice, 10th - 11th November 2005, British Academy, London. (Unpublished)

Price, Colin (2005) The Visual Arts as a Canvas for Teaching Computer Programming. In: The Third International Conference on New Directions in the Humanities, 2nd - 5th August 2005, University of Cambridge, UK. (Unpublished)

Price, Colin and Price, John (2004) Common Environment for Undergraduate Computer Programming. In: The 9th annual SIGCSE conference on Innovation and technology in computer science education, 28th - 30th June 2004, Leeds, United Kingdom. ISSN ISBN 1-58113-836-9

Price, Colin (2003) A Taxonomy of Turing Patterns. In: International Conference on Mathematical Biology 2003 (Annual Meeting of The Society of Mathematical Biology), 6th - 9th August 2003, University of Dundee. (Unpublished)

This list was generated on Sun Sep 25 10:33:16 2016 UTC.
 
     
Worcester Research and Publications is powered by EPrints 3 which is developed by the School of Electronics and Computer Science at the University of Southampton. More information and software credits.