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Learning Physics with the Unreal Tournament Engine

Price, Colin (2008) Learning Physics with the Unreal Tournament Engine. Physics Education, 43 (3). pp. 291-337. ISSN 0031-9120

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Abstract

Computer games such as Unreal Tournament (UT2004 and UT3) contain a 'physics engine' responsible for producing believable dynamic interactions between players and objects in the three-dimensional (3D) virtual world of a game. Through a series of probing experiments we have evaluated the fidelity and internal consistency of the UT2004 physics engine. These experiments have then led to the production of resources which may be used by learners and teachers of secondary-school physics. We also suggest an approach to learning, where both teachers and pupils may produce learning materials using the Unreal Tournament editor 'UnrealEd'.

Item Type: Article
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Uncontrolled Keywords: computer games, physics
Subjects: L Education > L Education (General)
T Technology > T Technology (General)
Divisions: Academic Departments > Worcester Business School
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Depositing User: Tanya Buchanan
Date Deposited: 19 Aug 2016 10:26
Last Modified: 19 Aug 2016 10:26
URI: https://eprints.worc.ac.uk/id/eprint/4823

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