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Using a Commercial Game Engine to Produce Physics Educational Materials

Price, Colin (2007) Using a Commercial Game Engine to Produce Physics Educational Materials. In: The Proceedings of European Conference on Games Based Learning (ECGBL 2007). Academic Conferences Ltd, Reading, pp. 223-232. ISBN 9781629933153

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Item Type: Book Section
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Proceedings of a the European Conference on Games Based Learning (ECGBL 2007) held 25-26 October 2007, Paisley, Scotland, United Kingdom.

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Uncontrolled Keywords: games based learning, commercial games engine, physics, educational materials
Subjects: L Education > L Education (General)
T Technology > T Technology (General)
Divisions: Academic Departments > Worcester Business School
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Depositing User: Tanya Buchanan
Date Deposited: 01 Sep 2016 10:04
Last Modified: 01 Sep 2016 10:04
URI: https://eprints.worc.ac.uk/id/eprint/4837

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