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Unreal PowerPoint™: Immersing PowerPoint Presentations in a Virtual Computer Game Engine World

Price, Colin (2008) Unreal PowerPoint™: Immersing PowerPoint Presentations in a Virtual Computer Game Engine World. Computers in Human Behavior, 24 (6). pp. 2486-2495. ISSN 0747-5632

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Abstract

At a recent conference on games in education, we made a radical decision to transform our standard presentation of PowerPoint slides and computer game demonstrations into a unified whole, inserting the PowerPoint presentation to the computer game. This opened up various questions relating to learning and teaching theories, which were debated by the conference delegates. In this paper, we reflect on these discussions, we present our initial experiment, and relate this to various theories of learning and teaching. In particular, we consider the applicability of “concept maps” to inform the construction of educational materials, especially their topological, geometrical and pedagogical significance. We supplement this “spatial” dimension with a theory of the dynamic, temporal dimension, grounded in a context of learning processes, such as Kolb’s learning cycle. Finally, we address the multi-player aspects of computer games, and relate this to the theories of social and collaborative learning. This paper attempts to explore various theoretical bases, and so support the development of a new learning and teaching virtual reality approach.

Item Type: Article
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Uncontrolled Keywords: PowerPoint, computer games; Unreal tournament 2004, concept maps, experiential learning
Subjects: L Education > L Education (General)
T Technology > T Technology (General)
Divisions: Academic Departments > Worcester Business School
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Depositing User: Tanya Buchanan
Date Deposited: 19 Aug 2016 10:16
Last Modified: 19 Aug 2016 10:16
URI: https://eprints.worc.ac.uk/id/eprint/4821

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