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The Development of Educational Materials for the Study of Architecture using Computer Game Technology

Price, Colin (2008) The Development of Educational Materials for the Study of Architecture using Computer Game Technology. In: Proceedings of the Seventh IASTED International Conference on Web-based Education (WBE 2008). ACTA Press, Calgary, AB, Canada. ISBN Paperback: 978-0-88986-723-9 CD: 978-0-88986-724-6

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Abstract

Computer game technology provides us with the tools to create web-based educational materials for autonomous and collaborative learning. At Worcester, we have researched the use of this technology in various educational contexts. This paper reports one such study; the use of the commercial game engine “Unreal Tournament 2004” (UT2004) to produce materials suitable for education of Architects. We map the concepts and principles of Architectural Design onto the affordances (development tools) provided by UT2004, leading to a systematic procedure for the realization of buildings and urban environments using this game engine. A theory for the production of web-based learning materials which supports both autonomous and collaborative learning is developed. A heuristic evaluation of our materials, used with second-year students is presented. Associated web-pages provide on-line materials for delegates.

Item Type: Book Section
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Uncontrolled Keywords: architecture education, computer games, concept maps, experiential learning, collaborative learning
Subjects: L Education > L Education (General)
T Technology > T Technology (General)
Divisions: Academic Departments > Worcester Business School
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Depositing User: Tanya Buchanan
Date Deposited: 19 Aug 2016 10:13
Last Modified: 19 Aug 2016 10:13
URI: https://eprints.worc.ac.uk/id/eprint/4820

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