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A Crisis in Physics Education: Games to the Rescue!

Price, Colin (2006) A Crisis in Physics Education: Games to the Rescue! Innovation in Teaching and Learning in Information and Computer Sciences (ITALICS), 5 (3). pp. 1-10. ISSN 1473-7507

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Abstract

An education in Physics develops both strong cognitive and practical skills. These are well-matched to the needs of employers, from engineering to banking. Physics provides the foundation for all engineering and scientific disciplines including computing technologies, aerospace, communication, and also biosciences and medicine. In academe, Physics addresses fundamental questions about the universe, the nature of reality, and of the complex socio-economic systems comprising our daily lives. Yet today, there are emerging concerns about Physics education: Secondary school interest in Physics is falling, as is the number of Physics school teachers. There is clearly a crisis in physics education; recent research has identified principal factors. Starting from a review of these factors, and from recommendations of professional bodies, this paper proposes a novel solution – the use of Computer Games to teach physics to school children, to university undergraduates and to teacher-trainees.

Item Type: Article
Additional Information:

The original publication was available at http://www.ics.heacademy.ac.uk/italics/vol5iss3.htm. Now available from http://www.tandfonline.com/doi/full/10.11120/ital.2006.05030003

Uncontrolled Keywords: physics, education, computer games, teacher training
Subjects: L Education > LB Theory and practice of education
Divisions: Academic Departments > Worcester Business School
Related URLs:
Depositing User: Colin Price
Date Deposited: 03 Aug 2007 11:31
Last Modified: 01 Sep 2016 11:41
URI: https://eprints.worc.ac.uk/id/eprint/70

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