| 1. | Using Problem-based Learning: New Constellations for the 21st Century. | 1261 | 1134 |
| 2. | Studying for Your Early Years Degree Skills and Knowledge for Becoming an Effective Early Years Practitioner | 601 | |
| 3. | The Ethics and Impact of Digital Immortality | 597 | 1721 |
| 4. | 'Always Connected’: Transforming Teaching and Learning in Higher Education | 485 | 24 |
| 5. | 'It's Almost Like Talking to a Person': Student Disclosure to Pedagogical Agents in Sensitive Setting | 425 | 179 |
| 6. | The Effectiveness of Spinal Cord Injury ADL Inpatient Education on Rehabilitation Outcomes: a Systematic Review and Meta-analysis | 412 | 347 |
| 7. | What are Problem-based Pedagogies? | 393 | 290 |
| 8. | Changelings and Shape Shifters? Identity Play and Pedagogical
Positioning of Staff in Immersive Virtual Worlds. | 322 | 148 |
| 9. | Mapping Learning and Game Mechanics for Serious Games Analysis in Engineering Education | 320 | 322 |
| 10. | ‘It’s Almost Like Talking to a Person’: Student Disclosure to Pedagogical Agents in Sensitive Settings. | 313 | 460 |
| 11. | Digital Immortality and Virtual Humans | 312 | 280 |
| 12. | Teaching Threshold Concepts in Virtual Reality: Exploring the Conceptual Requirements for Systems Design. | 306 | 230 |
| 13. | Virtual Humans: Today and Tomorrow | 302 | |
| 14. | Cyber Enigmas? Passive Detection and Pedagogical Agents: Can Students Spot the Fake? | 301 | 89 |
| 15. | Using Theatre and Performance for Promoting Health and Wellbeing Amongst the 50+ Community: An Arts-informed Evaluation. | 293 | 4 |
| 16. | Designing Circuit Warz: Enhancing Teachers' and Students' Creativity Through Problem-based Games-based Learning in The Computer Engineering Classroom | 283 | 58 |
| 17. | Virtual Worlds for Learning | 272 | 6 |
| 18. | Learning at the Interstices; Locating Practical Philosophies for Understanding Physical/virtual Inter-spaces | 261 | 218 |
| 19. | Digital Afterlife: Death Matters in a Digital Age | 256 | |
| 20. | Autonomy as Both Challenge and Development in Clinical Education. | 250 | 323 |
| 21. | Education and Big Data | 250 | 6 |
| 22. | Evaluating a Second Life PBL Demonstrator Project: What
Can We Learn? | 247 | 378 |
| 23. | A Practical Guide to Arts-related Research | 247 | |
| 24. | The Glow of Unwork? Issues of Portrayal in Networked Learning Research | 246 | 31 |
| 25. | A Qualitative Research Synthesis Examining the Effectiveness of Interventions Used by Occupational Therapists in Mental Health | 241 | |
| 26. | Pedagogies in Virtual Worlds | 236 | 5 |
| 27. | Situating Pedagogies, Positions and Practices in Immersive Virtual Worlds. | 233 | 326 |
| 28. | Beyond Robotic Wastelands of Time: Abandoned Pedagogical Agents and New Pedalled Pedagogies | 229 | 107 |
| 29. | Interprofessional Education | 226 | |
| 30. | Rethinking Learning in an Age of Digital Fluency: Is Being Digitally Tethered a New Learning Nexus? | 226 | |
| 31. | Learning Ecologies: Liminal Ecologies of Learning | 222 | 1 |
| 32. | Research Methods for Education in the Digital Age | 222 | |
| 33. | Implementing the Liquid Curriculum: the Impact of Virtual World Learning on Higher Education | 217 | |
| 34. | Students’ Experiences of Emotional Connection with Pedagogical Agents | 216 | 366 |
| 35. | What Is Real? Using Problem-Based Learning
in Virtual Worlds | 215 | 8 |
| 36. | Alienation, Agency and Authenticity: a Synthesis of Practice and Effects in Student Engagement. | 207 | 1308 |
| 37. | Covert Implementations of the Turing Test: A More Level Playing Field? | 206 | |
| 38. | Student Perceptıons and Experıences of Problem-Based Learnıng in Fırst Year Undergraduate Sports Therapy | 203 | 7 |
| 39. | Technology Transforming Theology: Digital Impacts | 200 | |
| 40. | Virtual Humans in Virtual Worlds? | 191 | 1 |
| 41. | Threshold Concepts in Problem-based Learning | 191 | |
| 42. | Written Evidence (AIC0061): Select Committee on Artificial Intelligence | 189 | |
| 43. | Provisionality, Play and Pluralism in Liminal Spaces. | 186 | 160 |
| 44. | Blended Learning in Health Education: Three Case Studies | 185 | 49 |
| 45. | Academic Games in Validation Events: A Study of Academic Roles and Practices | 184 | 48 |
| 46. | The Practice of Thresholds: Autonomy in Clinical Education Explored Through Variation Theory and the Threshold Concepts Framework | 183 | 71 |
| 47. | Extending the Activity Theory Based Model for Serious Games Design in Engineering to Integrate Analytics | 182 | 148 |
| 48. | The Impact of Transdisciplinary Threshold Concepts on Student Engagement in Problem-based Learning: a Conceptual Synthesis | 177 | 772 |
| 49. | Honest Disclosure? Student Experiences of Talking to Chatbots | 175 | |
| 50. | Problem-based Learning in Digital Spaces | 169 | |
| 51. | Postdigital Theologies: Technology, Belief, and Practice | 167 | |
| 52. | Threshold Concepts in Problem-based Learning | 161 | |
| 53. | Doing Your Research Project | 146 | |
| 54. | Ethical Conundrums and Virtual Humans | 128 | 72 |
| 55. | An Evaluation of the Effectiveness of Using Pedagogical Agents for Teaching in Inclusive Ways | 126 | 2 |
| 56. | Postdigital Learning for a Changing Higher Education | 125 | 93 |
| 57. | The death of data interpretation and throwing sheep in a postdigital age | 116 | 44 |
| 58. | Participatory Methods to Develop Health Education for PW-SCI: Perspectives on Occupational Justice | 115 | |
| 59. | Case Study: Narrative fieldwork with Sikh diaspora | 111 | |
| 60. | The Impact of an Evidence-Informed Spinal Cord Injury Activities of Daily Living Education Manual (SADL-eM): Protocol for a Randomized Controlled Trial | 110 | 29 |
| 61. | Enchantment - Disenchantment-Re-Enchantment: Postdigital Relationships between Science, Philosophy, and Religion | 107 | |
| 62. | Rethinking Problem-based Learning for the Digital Age: A Practical Guide for Online Settings | 104 | |
| 63. | Postdigital Theologies: Technology, Belief and Practice | 103 | |
| 64. | Finding and Creating Spaces of Innovation | 98 | |
| 65. | The Many Faces of Postdigital Theologies | 94 | 1 |
| 66. | Digital and Postdigital Learning for Changing Universities | 75 | |