| 1. | Using Problem-based Learning: New Constellations for the 21st Century. | 1269 | 1146 |
| 2. | Studying for Your Early Years Degree Skills and Knowledge for Becoming an Effective Early Years Practitioner | 614 | |
| 3. | The Ethics and Impact of Digital Immortality | 609 | 1759 |
| 4. | 'Always Connected’: Transforming Teaching and Learning in Higher Education | 494 | 24 |
| 5. | 'It's Almost Like Talking to a Person': Student Disclosure to Pedagogical Agents in Sensitive Setting | 432 | 183 |
| 6. | The Effectiveness of Spinal Cord Injury ADL Inpatient Education on Rehabilitation Outcomes: a Systematic Review and Meta-analysis | 420 | 354 |
| 7. | What are Problem-based Pedagogies? | 401 | 295 |
| 8. | Mapping Learning and Game Mechanics for Serious Games Analysis in Engineering Education | 337 | 325 |
| 9. | Changelings and Shape Shifters? Identity Play and Pedagogical
Positioning of Staff in Immersive Virtual Worlds. | 326 | 151 |
| 10. | Digital Immortality and Virtual Humans | 325 | 282 |
| 11. | ‘It’s Almost Like Talking to a Person’: Student Disclosure to Pedagogical Agents in Sensitive Settings. | 322 | 462 |
| 12. | Teaching Threshold Concepts in Virtual Reality: Exploring the Conceptual Requirements for Systems Design. | 315 | 233 |
| 13. | Virtual Humans: Today and Tomorrow | 306 | |
| 14. | Cyber Enigmas? Passive Detection and Pedagogical Agents: Can Students Spot the Fake? | 305 | 90 |
| 15. | Using Theatre and Performance for Promoting Health and Wellbeing Amongst the 50+ Community: An Arts-informed Evaluation. | 302 | 4 |
| 16. | Designing Circuit Warz: Enhancing Teachers' and Students' Creativity Through Problem-based Games-based Learning in The Computer Engineering Classroom | 289 | 60 |
| 17. | Virtual Worlds for Learning | 282 | 6 |
| 18. | Learning at the Interstices; Locating Practical Philosophies for Understanding Physical/virtual Inter-spaces | 263 | 222 |
| 19. | Digital Afterlife: Death Matters in a Digital Age | 262 | |
| 20. | Autonomy as Both Challenge and Development in Clinical Education. | 257 | 325 |
| 21. | Evaluating a Second Life PBL Demonstrator Project: What
Can We Learn? | 254 | 388 |
| 22. | Education and Big Data | 253 | 6 |
| 23. | The Glow of Unwork? Issues of Portrayal in Networked Learning Research | 251 | 31 |
| 24. | A Practical Guide to Arts-related Research | 250 | |
| 25. | A Qualitative Research Synthesis Examining the Effectiveness of Interventions Used by Occupational Therapists in Mental Health | 250 | |
| 26. | Pedagogies in Virtual Worlds | 241 | 5 |
| 27. | Situating Pedagogies, Positions and Practices in Immersive Virtual Worlds. | 239 | 328 |
| 28. | Rethinking Learning in an Age of Digital Fluency: Is Being Digitally Tethered a New Learning Nexus? | 237 | |
| 29. | Beyond Robotic Wastelands of Time: Abandoned Pedagogical Agents and New Pedalled Pedagogies | 235 | 108 |
| 30. | Interprofessional Education | 233 | |
| 31. | Learning Ecologies: Liminal Ecologies of Learning | 232 | 1 |
| 32. | Research Methods for Education in the Digital Age | 228 | |
| 33. | Implementing the Liquid Curriculum: the Impact of Virtual World Learning on Higher Education | 226 | |
| 34. | What Is Real? Using Problem-Based Learning
in Virtual Worlds | 225 | 8 |
| 35. | Students’ Experiences of Emotional Connection with Pedagogical Agents | 221 | 372 |
| 36. | Covert Implementations of the Turing Test: A More Level Playing Field? | 216 | |
| 37. | Alienation, Agency and Authenticity: a Synthesis of Practice and Effects in Student Engagement. | 213 | 1315 |
| 38. | Student Perceptıons and Experıences of Problem-Based Learnıng in Fırst Year Undergraduate Sports Therapy | 211 | 7 |
| 39. | Technology Transforming Theology: Digital Impacts | 206 | |
| 40. | Virtual Humans in Virtual Worlds? | 197 | 1 |
| 41. | Blended Learning in Health Education: Three Case Studies | 195 | 49 |
| 42. | Threshold Concepts in Problem-based Learning | 194 | |
| 43. | Written Evidence (AIC0061): Select Committee on Artificial Intelligence | 191 | |
| 44. | Provisionality, Play and Pluralism in Liminal Spaces. | 190 | 160 |
| 45. | Academic Games in Validation Events: A Study of Academic Roles and Practices | 190 | 49 |
| 46. | Extending the Activity Theory Based Model for Serious Games Design in Engineering to Integrate Analytics | 188 | 149 |
| 47. | The Practice of Thresholds: Autonomy in Clinical Education Explored Through Variation Theory and the Threshold Concepts Framework | 188 | 74 |
| 48. | Honest Disclosure? Student Experiences of Talking to Chatbots | 184 | |
| 49. | The Impact of Transdisciplinary Threshold Concepts on Student Engagement in Problem-based Learning: a Conceptual Synthesis | 182 | 778 |
| 50. | Problem-based Learning in Digital Spaces | 177 | |
| 51. | Postdigital Theologies: Technology, Belief, and Practice | 173 | |
| 52. | Threshold Concepts in Problem-based Learning | 170 | |
| 53. | Doing Your Research Project | 154 | |
| 54. | Ethical Conundrums and Virtual Humans | 132 | 74 |
| 55. | An Evaluation of the Effectiveness of Using Pedagogical Agents for Teaching in Inclusive Ways | 132 | 2 |
| 56. | Postdigital Learning for a Changing Higher Education | 129 | 94 |
| 57. | The death of data interpretation and throwing sheep in a postdigital age | 124 | 44 |
| 58. | The Impact of an Evidence-Informed Spinal Cord Injury Activities of Daily Living Education Manual (SADL-eM): Protocol for a Randomized Controlled Trial | 120 | 29 |
| 59. | Participatory Methods to Develop Health Education for PW-SCI: Perspectives on Occupational Justice | 120 | |
| 60. | Case Study: Narrative fieldwork with Sikh diaspora | 118 | |
| 61. | Rethinking Problem-based Learning for the Digital Age: A Practical Guide for Online Settings | 115 | |
| 62. | Enchantment - Disenchantment-Re-Enchantment: Postdigital Relationships between Science, Philosophy, and Religion | 114 | |
| 63. | Postdigital Theologies: Technology, Belief and Practice | 111 | |
| 64. | Finding and Creating Spaces of Innovation | 105 | |
| 65. | The Many Faces of Postdigital Theologies | 103 | 1 |
| 66. | Digital and Postdigital Learning for Changing Universities | 80 | |