| 1. | Using Problem-based Learning: New Constellations for the 21st Century. | 1299 | 1173 |
| 2. | The Ethics and Impact of Digital Immortality | 643 | 1806 |
| 3. | Studying for Your Early Years Degree Skills and Knowledge for Becoming an Effective Early Years Practitioner | 628 | |
| 4. | 'Always Connected’: Transforming Teaching and Learning in Higher Education | 506 | 24 |
| 5. | 'It's Almost Like Talking to a Person': Student Disclosure to Pedagogical Agents in Sensitive Setting | 447 | 188 |
| 6. | The Effectiveness of Spinal Cord Injury ADL Inpatient Education on Rehabilitation Outcomes: a Systematic Review and Meta-analysis | 432 | 383 |
| 7. | What are Problem-based Pedagogies? | 423 | 317 |
| 8. | Mapping Learning and Game Mechanics for Serious Games Analysis in Engineering Education | 363 | 342 |
| 9. | Digital Immortality and Virtual Humans | 357 | 302 |
| 10. | Changelings and Shape Shifters? Identity Play and Pedagogical
Positioning of Staff in Immersive Virtual Worlds. | 347 | 158 |
| 11. | Teaching Threshold Concepts in Virtual Reality: Exploring the Conceptual Requirements for Systems Design. | 335 | 245 |
| 12. | Cyber Enigmas? Passive Detection and Pedagogical Agents: Can Students Spot the Fake? | 333 | 99 |
| 13. | ‘It’s Almost Like Talking to a Person’: Student Disclosure to Pedagogical Agents in Sensitive Settings. | 332 | 472 |
| 14. | Virtual Humans: Today and Tomorrow | 325 | |
| 15. | Using Theatre and Performance for Promoting Health and Wellbeing Amongst the 50+ Community: An Arts-informed Evaluation. | 317 | 4 |
| 16. | Designing Circuit Warz: Enhancing Teachers' and Students' Creativity Through Problem-based Games-based Learning in The Computer Engineering Classroom | 298 | 68 |
| 17. | Virtual Worlds for Learning | 294 | 6 |
| 18. | Learning at the Interstices; Locating Practical Philosophies for Understanding Physical/virtual Inter-spaces | 282 | 232 |
| 19. | Digital Afterlife: Death Matters in a Digital Age | 281 | |
| 20. | Autonomy as Both Challenge and Development in Clinical Education. | 271 | 332 |
| 21. | Evaluating a Second Life PBL Demonstrator Project: What
Can We Learn? | 267 | 405 |
| 22. | Education and Big Data | 266 | 6 |
| 23. | Pedagogies in Virtual Worlds | 266 | 5 |
| 24. | The Glow of Unwork? Issues of Portrayal in Networked Learning Research | 264 | 37 |
| 25. | A Practical Guide to Arts-related Research | 264 | |
| 26. | A Qualitative Research Synthesis Examining the Effectiveness of Interventions Used by Occupational Therapists in Mental Health | 263 | |
| 27. | Situating Pedagogies, Positions and Practices in Immersive Virtual Worlds. | 253 | 341 |
| 28. | Learning Ecologies: Liminal Ecologies of Learning | 253 | 1 |
| 29. | Interprofessional Education | 249 | |
| 30. | Rethinking Learning in an Age of Digital Fluency: Is Being Digitally Tethered a New Learning Nexus? | 248 | |
| 31. | Beyond Robotic Wastelands of Time: Abandoned Pedagogical Agents and New Pedalled Pedagogies | 246 | 112 |
| 32. | Research Methods for Education in the Digital Age | 243 | |
| 33. | Implementing the Liquid Curriculum: the Impact of Virtual World Learning on Higher Education | 242 | |
| 34. | What Is Real? Using Problem-Based Learning
in Virtual Worlds | 239 | 8 |
| 35. | Covert Implementations of the Turing Test: A More Level Playing Field? | 232 | |
| 36. | Students’ Experiences of Emotional Connection with Pedagogical Agents | 228 | 388 |
| 37. | Student Perceptıons and Experıences of Problem-Based Learnıng in Fırst Year Undergraduate Sports Therapy | 225 | 7 |
| 38. | Alienation, Agency and Authenticity: a Synthesis of Practice and Effects in Student Engagement. | 224 | 1332 |
| 39. | Technology Transforming Theology: Digital Impacts | 213 | |
| 40. | The Practice of Thresholds: Autonomy in Clinical Education Explored Through Variation Theory and the Threshold Concepts Framework | 212 | 80 |
| 41. | Blended Learning in Health Education: Three Case Studies | 208 | 54 |
| 42. | Academic Games in Validation Events: A Study of Academic Roles and Practices | 206 | 56 |
| 43. | Virtual Humans in Virtual Worlds? | 206 | 1 |
| 44. | Threshold Concepts in Problem-based Learning | 205 | |
| 45. | Extending the Activity Theory Based Model for Serious Games Design in Engineering to Integrate Analytics | 201 | 156 |
| 46. | Provisionality, Play and Pluralism in Liminal Spaces. | 200 | 168 |
| 47. | Honest Disclosure? Student Experiences of Talking to Chatbots | 200 | |
| 48. | Written Evidence (AIC0061): Select Committee on Artificial Intelligence | 195 | |
| 49. | The Impact of Transdisciplinary Threshold Concepts on Student Engagement in Problem-based Learning: a Conceptual Synthesis | 191 | 792 |
| 50. | Problem-based Learning in Digital Spaces | 186 | |
| 51. | Threshold Concepts in Problem-based Learning | 185 | |
| 52. | Postdigital Theologies: Technology, Belief, and Practice | 177 | |
| 53. | Doing Your Research Project | 166 | |
| 54. | Ethical Conundrums and Virtual Humans | 144 | 81 |
| 55. | Postdigital Learning for a Changing Higher Education | 142 | 106 |
| 56. | An Evaluation of the Effectiveness of Using Pedagogical Agents for Teaching in Inclusive Ways | 142 | 2 |
| 57. | The Impact of an Evidence-Informed Spinal Cord Injury Activities of Daily Living Education Manual (SADL-eM): Protocol for a Randomized Controlled Trial | 133 | 47 |
| 58. | The death of data interpretation and throwing sheep in a postdigital age | 132 | 52 |
| 59. | Participatory Methods to Develop Health Education for PW-SCI: Perspectives on Occupational Justice | 130 | |
| 60. | Rethinking Problem-based Learning for the Digital Age: A Practical Guide for Online Settings | 129 | |
| 61. | Case Study: Narrative fieldwork with Sikh diaspora | 128 | |
| 62. | Postdigital Theologies: Technology, Belief and Practice | 127 | |
| 63. | Enchantment - Disenchantment-Re-Enchantment: Postdigital Relationships between Science, Philosophy, and Religion | 125 | |
| 64. | Finding and Creating Spaces of Innovation | 116 | |
| 65. | The Many Faces of Postdigital Theologies | 112 | 1 |
| 66. | Digital and Postdigital Learning for Changing Universities | 92 | |