University of Worcester Worcester Research and Publications
 
  USER PANEL:
  ABOUT THE COLLECTION:
  CONTACT DETAILS:

Promoting Education for Sustainability Through Game-based Learning : Using the Sustainable Strategies Game to Improve Students’ Knowledge and Skills of Sustainable Business Practices

Emblen-Perry, Kay ORCID logoORCID: https://orcid.org/0000-0001-8841-650X (2017) Promoting Education for Sustainability Through Game-based Learning : Using the Sustainable Strategies Game to Improve Students’ Knowledge and Skills of Sustainable Business Practices. In: Handbook of Sustainability Science and Research. World Sustainability Series . Springer International Publishing, Cham, Switzerland, pp. 849-866. ISBN Hardback: 978-3-319-63006-9 eBook: 978-3-319-63007-6

[thumbnail of Promoting education for sustainability through game based learning.docx] Text
Promoting education for sustainability through game based learning.docx

Download (169kB)
[thumbnail of 6022-Emblen-Perry-Promoting-Sustainability.pdf]
Preview
Text
6022-Emblen-Perry-Promoting-Sustainability.pdf - Accepted Version

Download (520kB) | Preview

Abstract

The need to ensure that learners acquire the knowledge and skills required to promote sustainable development and evolving preferences for experiential and collaborative learning within Higher Education are reshaping approaches to Education for Sustainability. In response the Sustainable Strategies Game seeks to provide experiential game-based learning and teaching for business sustainability within Worcester Business School.
The Sustainable Strategies Game aims to stimulate collaborative engagement in business strategy making that promotes sustainability literacy skills, the adoption of sustainable practices, the sustainable use of common resources (freshwater) and encourages students to explore the equitable sharing of benefits gained from the use of this generic resource.
This paper presents qualitative evidence from research conducted into student perceptions’ of the effectiveness of SSG as a new way to learn and think about business sustainability. It utilises the HEA Framework for Engagement through Partnership and the Framework for Engagement in Game-based Learning and Teaching to explore the value the Sustainable Strategies Game has for experiential and collaborative learning for Education for Sustainability and its ability to engage students in the complexities of integrating social, environmental and economic impacts of consuming natural resources within business operations. The findings suggest that the Sustainable Strategies Game provides an entertaining learning environment that challenges sustainability thinking and behaviours and encourages students to engage with the key principles of business sustainability and investigate business strategies that carry less impact on society and the environment.

Item Type: Book Section
Additional Information:

The full-text of the published version cannot be supplied. Please check availability with your local library or Interlibrary Requests service.

Uncontrolled Discrete Keywords: student engagement, education for sustainability, game-based learning, experiential learning, business sustainability
Subjects: L Education > LB Theory and practice of education > LB2300 Higher Education
Divisions: College of Business, Psychology and Sport > Worcester Business School
Related URLs:
Depositing User: Kay Emblen-Perry
Date Deposited: 20 Oct 2017 09:44
Last Modified: 17 Jun 2020 17:20
URI: https://eprints.worc.ac.uk/id/eprint/6022

Actions (login required)

View Item View Item
 
     
Worcester Research and Publications is powered by EPrints 3 which is developed by the School of Electronics and Computer Science at the University of Southampton. More information and software credits.