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The Use of a Computer-Based Simulation Game (CSG) for Learning and Teaching

Loon, Mark (2014) The Use of a Computer-Based Simulation Game (CSG) for Learning and Teaching. Worcester Journal of Learning and Teaching (9). ISSN 2024-8032

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Abstract

Introduction
A computer-based simulation game (CSG) was used for the first time in a final-year undergraduate module. A change management simulation game was used in the seminar classes as a formative exercise that was linked to parts of the students’ summative assessment. The module evaluation suggests that most students learned from using the CSG.

Item Type: Article
Additional Information:

Worcester Journal of Learning and Teaching (WJLT) is an open-access, peer-reviewed journal published by the University of Worcester to disseminate academic articles, project reports and personal perspectives about Learning and Teaching written by staff associated with the University and its partners.

Uncontrolled Discrete Keywords: computer-based simulation game, CSG, learning, teaching, Worcester Journal of Learning and Teaching
Subjects: L Education > LB Theory and practice of education > LB2300 Higher Education
T Technology > T Technology (General)
Divisions: College of Business, Psychology and Sport > Worcester Business School
Related URLs:
Depositing User: Janet Davidson
Date Deposited: 07 Jul 2016 12:45
Last Modified: 17 Jun 2020 17:11
URI: https://eprints.worc.ac.uk/id/eprint/4615

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