Savin-Baden, Maggi and Callaghan, M. (2016) Designing Circuit Warz: Enhancing Teachers' and Students' Creativity Through Problem-based Games-based Learning in The Computer Engineering Classroom. International Journal of Creativity & Problem Solving, 26 (2). pp. 110-115. ISSN 1598-723X
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Abstract
This paper argues that as students are increasingly digitally tethered to powerful, ‘always on’ mobile devices, new models of engagement and creative approaches to teaching and learning in engineering are required. Therefore, this paper explores the use of gamification and problem-based learning in an educational setting to increase student engagement and creativity. This paper provides a practical example of using game mechanics and demonstrates how a commercial game engine, in this case, Unity3D, can be used to create simulations to teach advanced electronic and electrical circuit theory. The Circuit Warz project is introduced and it is used to illustrate the ways in which engineering education might be reimagined to create engaging student learning experiences that are problem-centered and pedagogically sound.
Item Type: | Article |
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Additional Information: | The full-text cannot be supplied for this item. Please check availability with your local library or Interlibrary Requests Service. |
Uncontrolled Discrete Keywords: | problem-based learning, problem-based games, games-based learning, creativity, engineering, circuit theory, gamification |
Subjects: | L Education > L Education (General) L Education > LB Theory and practice of education > LB2300 Higher Education T Technology > T Technology (General) |
Divisions: | College of Arts, Humanities and Education > School of Education |
Related URLs: | |
Depositing User: | Karol Kosinski |
Date Deposited: | 07 Jun 2017 12:47 |
Last Modified: | 17 Jun 2020 17:17 |
URI: | https://eprints.worc.ac.uk/id/eprint/5498 |
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