Shum, Hubert and Komura, T. and Shiraishi, M. and Yamazaki, S. (2008) Interaction Patches for Multi-Character Animation. ACM Transactions on Graphics, 27 (5). pp. 1-8. ISSN 0730-0301Full text not available from this repository. (Request a copy)
We propose a data-driven approach to automatically generate a scene where tens to hundreds of characters densely interact with each other. During offline processing, the close interactions between characters are precomputed by expanding a game tree, and these are stored as data structures called interaction patches. Then, during run-time, the system spatio-temporally concatenates the interaction patches to create scenes where a large number of characters closely interact with one another. Using our method, it is possible to automatically or interactively produce animations of crowds interacting with each other in a stylized way. The method can be used for a variety of applications including TV programs, advertisements and movies.
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|Uncontrolled Keywords:||character animation, human motion, crowd simulation|
|Subjects:||Q Science > QA Mathematics > QA75 Electronic computers. Computer science|
|Divisions:||Academic Departments > Worcester Business School|
|Depositing User:||Hubert Shum|
|Date Deposited:||10 May 2011 13:08|
|Last Modified:||23 Jul 2015 15:36|
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