Shum, Hubert P. H. and Komura, Taku and Yamazaki, Shuntaro (2008) Interaction Patches for Multi-Character Animation. ACM Transactions on Graphics , 27 (5). pp. 1-8. ISSN 0730-0301
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Official URL: http://hubertshum.com/info/publications/siggraphas...
Abstract
We propose a data-driven approach to automatically generate a scene where tens to hundreds of characters densely interact with each other. During offline processing, the close interactions between characters are precomputed by expanding a game tree, and these are stored as data structures called interaction patches. Then, during run-time, the system spatio-temporally concatenates the interaction patches to create scenes where a large number of characters closely interact with one another. Using our method, it is possible to automatically or interactively produce animations of crowds interacting with each other in a stylized way. The method can be used for a variety of applications including TV programs, advertisements and movies.
| Item Type: | Article |
|---|---|
| Additional Information: | The full-text for this journal article can be accessed via the Official URL. |
| Uncontrolled Keywords: | character animation, human motion, crowd simulation |
| Subjects: | Q Science > QA Mathematics > QA75 Electronic computers. Computer science |
| Divisions: | Academic Departments > Worcester Business School |
| Related URLs: | |
| ID Code: | 1317 |
| Deposited By: | Hubert Shum |
| Deposited On: | 10 May 2011 14:08 |
| Last Modified: | 10 May 2011 14:08 |
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