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Interaction Patches for Multi-Character Animation

Shum, Hubert, Komura, T., Shiraishi, M. and Yamazaki, S. (2008) Interaction Patches for Multi-Character Animation. ACM Transactions on Graphics, 27 (5). pp. 1-8. ISSN 0730-0301

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Abstract

We propose a data-driven approach to automatically generate a scene where tens to hundreds of characters densely interact with each other. During offline processing, the close interactions between characters are precomputed by expanding a game tree, and these are stored as data structures called interaction patches. Then, during run-time, the system spatio-temporally concatenates the interaction patches to create scenes where a large number of characters closely interact with one another. Using our method, it is possible to automatically or interactively produce animations of crowds interacting with each other in a stylized way. The method can be used for a variety of applications including TV programs, advertisements and movies.

Item Type: Article
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Uncontrolled Discrete Keywords: character animation, human motion, crowd simulation
Subjects: Q Science > QA Mathematics > QA75 Electronic computers. Computer science
Divisions: College of Business, Psychology and Sport > Worcester Business School
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Depositing User: Hubert Shum
Date Deposited: 10 May 2011 13:08
Last Modified: 17 Jun 2020 16:55
URI: https://eprints.worc.ac.uk/id/eprint/1317

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