| 1. | Finding Repetitive Patterns in 3D Human Motion Captured Data | 298 | |
| 2. | Emulating Human Perception of Motion Similarity | 290 | |
| 3. | Tracking the Translational and Rotational Movement of the Ball Using High Speed Camera Movies | 284 | |
| 4. | Angular Momentum Guided Motion Concatenation | 270 | |
| 5. | A Spatiotemporal Approach to Extract the 3D Trajectory of the Baseball from a Single View Video Sequence | 265 | |
| 6. | Simulating Competitive Interactions Using Singly Captured Motions | 258 | |
| 7. | Physically-based Character Control in Low Dimensional Space | 254 | |
| 8. | Simulating Interactions of Characters | 248 | |
| 9. | Simulating Interactions of Avatars in High Dimensional State Space | 226 | |
| 10. | Simulating Multiple Character Interactions with Collaborative and Adversarial Goals | 224 | |
| 11. | Interaction Patches for Multi-Character Animation | 217 | |