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Computer Games as Vehicles to Learn Physics: Mechanics, Oscillations and Waves

Price, Colin ORCID logoORCID: https://orcid.org/0000-0002-2173-9897 (2008) Computer Games as Vehicles to Learn Physics: Mechanics, Oscillations and Waves. In: Organizing and Learning through Gaming and Simulation: Proceedings of ISAGA 2007. Uitgeverij Eburon, Delft, Netherlands, pp. 289-302. ISBN Hardback: 9789059722316

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Uncontrolled Discrete Keywords: gaming simulation, game-design, virtual technology, digital technology, education, learning
Subjects: L Education > L Education (General)
T Technology > T Technology (General)
Divisions: College of Business, Psychology and Sport > Worcester Business School
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Depositing User: Tanya Buchanan
Date Deposited: 01 Sep 2016 09:42
Last Modified: 17 Jun 2020 17:13
URI: https://eprints.worc.ac.uk/id/eprint/4833

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