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The Design and Development of Educational Immersive Environments: From Theory to Classroom Deployment

Price, Colin ORCID: https://orcid.org/0000-0002-2173-9897 and Moore, June S. (2010) The Design and Development of Educational Immersive Environments: From Theory to Classroom Deployment. In: Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study. IGI Global, Hershey PA, USA, pp. 24-43. ISBN Hardback 978-1615207138 Ebook 978-1615207145

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Abstract

Computer game technology is poised to make a significant impact on the way our youngsters will learn. Our youngsters are ‘Digital Natives’, immersed in digital technologies, especially computer games. They expect to utilize these technologies in learning contexts. This expectation, and our response as educators, may change classroom practice and inform curriculum developments. This chapter approaches these issues ‘head on’. Starting from a review of the current educational issues, an evaluation of educational theory and instructional design principles, a new theoretical approach to the construction of “Educational Immersive Environments” (EIEs) is proposed. Elements of this approach are applied to development of an EIE to support Literacy Education in UK Primary Schools. An evaluation of a trial within a UK Primary School is discussed. Conclusions from both the theoretical development and the evaluation suggest how future teacher-practitioners may embrace both the technology and our approach to develop their own learning resources.

Item Type: Book Section
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Uncontrolled Discrete Keywords: computer game technology, digital technology, primary school education
Subjects: L Education > L Education (General)
L Education > LT Textbooks
T Technology > T Technology (General)
Divisions: College of Business, Psychology and Sport > Worcester Business School
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Depositing User: Tanya Buchanan
Date Deposited: 14 Jul 2016 11:06
Last Modified: 17 Jun 2020 17:12
URI: https://eprints.worc.ac.uk/id/eprint/4636

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