López, X. and Fabricatore, Carlo (2012) Fostering Students’ Creativity through Video Game Development. Proceedings of the XII IEEE International Conference on Advanced Learning Technologies (ICALT2012). pp. 340-341.
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Abstract
This study focuses on the impact of video game development as an approach to educate individuals for the demands of creative industries such as video games. Questionnaires were administered to 38 students enrolled in two educational programs which involved developing video games. Findings suggest that developing video games creates an exceptional setting to promote the students’ creativity, due to characteristics of the task and of the work environment generated by this activity.
Item Type: | Article |
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Subjects: | T Technology > T Technology (General) L Education > L Education (General) Q Science > QA Mathematics > QA76 Computer software |
Divisions: | College of Business, Psychology and Sport > Worcester Business School |
Depositing User: | Carlo Fabricatore |
Date Deposited: | 25 Oct 2012 08:48 |
Last Modified: | 08 Jun 2021 09:26 |
URI: | https://eprints.worc.ac.uk/id/eprint/1944 |
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