Number of items at this level: 6.
Colvin, John (2005) Teaching Software Development to Non-Software Engineering Students. In: World Congress in Applied Computing (FECS 2005), June 20-23, 2005, Las Vegas, Nevada. (Unpublished)
Colvin, John and Keene, Judith (2003) Extending the Academic Year for Mature Part-Time Higher Education Students using a Web Based Learning Environment. Research in Post-Compulsory Education , 8 (3). pp. 393-406. ISSN 1359-6748
Fabricatore, Carlo and López, Ximena (2011) Gaming for Sustainability: An Overview. Proceedings of the 5th European Conference on Game Based Learning . pp. 159-167.
Fabricatore, Carlo and López, Ximena (2012) Sustainability Learning Through Gaming: An Exploratory Study. The Electronic Journal of e-Learning, 10 (2). pp. 209-222. ISSN Online 1479-4403
López, Ximena and Fabricatore, Carlo (2012) Fostering Students’ Creativity through Video Game Development. Proceedings of the XII IEEE International Conference on Advanced Learning Technologies (ICALT2012) . pp. 340-341.
Price, Colin and Colvin, John and Wright, Warren (2006) Introducing Game Development into the Computing Curriculum: a Progressive Methodology. ITALICS, 5 (3). ISSN 1473-7507