University of Worcester Worcester Research and Publications

Mapping Learning and Game Mechanics for Serious Games Analysis in Engineering Education

Callaghan, M., Savin-Baden, Maggi, McShane, N. and Gomez, A. (2015) Mapping Learning and Game Mechanics for Serious Games Analysis in Engineering Education. IEEE Transactions on Emerging Topics in Computing (1). pp. 1-7. ISSN 2168-6750

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In a world where students are increasing digitally tethered to powerful, ‘always on’ mobile devices, new models of engagement and approaches to teaching and learning are required from educators. Serious Games (SG) have proved to have instructional potential but there is still a lack of methodologies and tools not only for their design but also to support game analysis and assessment. This paper explores the use of SG to increase student engagement and retention. The development phase of the Circuit Warz game is presented to demonstrate how electronic engineering education can be radically reimagined to create immersive, highly engaging learning experiences that are problem-centered and pedagogically sound. The Learning Mechanics–Game Mechanics (LM-GM) framework for SG game analysis is introduced and its practical use in an educational game design scenario is shown as a case study.

Item Type: Article
Additional Information:

This article has been accepted for publication in a future issue of this journal, but has not been fully edited. Content may change prior to final publication. Citation information: DOI 10.1109/TETC.2015.2504241, IEEE
Transactions on Emerging Topics in Computing
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Uncontrolled Discrete Keywords: game based learning, engineering education, Learning Mechanics–Game Mechanics (LM-GM) model, serious games, games mechanics
Subjects: L Education > L Education (General)
T Technology > T Technology (General)
Divisions: College of Arts, Humanities and Education > School of Education
Related URLs:
Depositing User: Maggi Savin-Baden
Date Deposited: 02 Aug 2016 08:01
Last Modified: 17 Jun 2020 17:12

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