University of Worcester Worcester Research and Publications

Augmenting Live Performance Dance through Mobile Technology

Golz, Paul ORCID: and Shaw, A. (2014) Augmenting Live Performance Dance through Mobile Technology. BCS-HCI '14 Proceedings of the 28th International BCS Human Computer Interaction Conference on HCI 2014 - Sand, Sea and Sky - Holiday HCI. pp. 311-316.

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We present a pilot study investigating the use of mobile technology to augment live performance dance. An augmented performance was created and viewed through an tablet device then analysed from a technical and audience standpoint. Low complexity augmentations were found to be very effective, however the device placed restrictions on higher complexity augmentations, the performance length and the stage/audience spatial arrangements. A low-number audience test indicated that augmentation of live performance was a credible concept, though there are some clear challenges to be overcome specifically around speed of technology and weight of device.

Item Type: Article
Additional Information:

Paper presented at HCI 2014 - Sand, Sea & Sky - Holiday HCI in Proceedings of the 28th International BCS Human Computer Interaction Conference (HCI 2014)

Southport, UK, 9 - 12 September 2014

This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit

Uncontrolled Discrete Keywords: augmented reality, art, audience engagement, performance, dance
Subjects: N Fine Arts > NX Arts in general
Q Science > QA Mathematics > QA75 Electronic computers. Computer science
Divisions: College of Business, Psychology and Sport > School of Sport and Exercise Science
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Copyright Info: Open access article
Depositing User: Paul Golz
Date Deposited: 20 Nov 2015 12:41
Last Modified: 24 Mar 2022 04:00

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