Shum, Hubert and Komura, T. and Shiratori, T. and Takagi, S. (2010) Physically-based Character Control in Low Dimensional Space. The Lecture Notes In Computer Science: Motion in Games, 6459.Full text not available from this repository. (Request a copy)
In this paper, we propose a new method to compose physically-based character controllers in low dimensional latent space. Source controllers are created by gradually updating the task parameter such as the external force applied to the body. During the optimization, instead of only saving the optimal controllers, we also keep a large number of non-optimal controllers. These controllers provide knowledge about the stable area in the controller space, and are then used as samples to construct a low dimensional manifold that represents stable controllers. During runtime, we interpolate controllers in the low dimensional space and create stable controllers to cope with the irregular external forces. Our method is best to be applied for real-time applications such as computer games.
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|Uncontrolled Keywords:||character animation, dynamics simulation, dimensionality reduction, controller interpolation|
|Subjects:||Q Science > QA Mathematics > QA75 Electronic computers. Computer science|
|Divisions:||Academic Departments > Worcester Business School|
|Depositing User:||Hubert Shum|
|Date Deposited:||10 May 2011 12:50|
|Last Modified:||26 Jul 2015 10:03|
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