University of Worcester Worcester Research and Publications

Angular Momentum Guided Motion Concatenation

Shum, Hubert and Komura, T. and Yadav, P. (2009) Angular Momentum Guided Motion Concatenation. Computer Animation and Virtual World, 20 (2-3). pp. 385-394. ISSN 1546-4261

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In this paper, we propose a new method to concatenate two dynamic full-body motions such as punches, kicks and flips by using the angular momentum as a cue. Through the observation of real humans, we have identified two patterns of angular momentum that make the transition of such motions efficient. Based on these observations, we propose a new method to concatenate two full-body motions in a natural manner. Our method is useful for applications where dynamic, full-body motions are required, such as 3D computer games and animations.

Item Type: Article
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The full-text of this journal article can be accessed via the Official URL.

Uncontrolled Keywords: motion editing, motion control
Subjects: Q Science > QA Mathematics > QA75 Electronic computers. Computer science
Divisions: Academic Departments > Worcester Business School
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Depositing User: Hubert Shum
Date Deposited: 10 May 2011 13:09
Last Modified: 23 Jul 2015 15:02

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