Shum, Hubert P. H. and Komura, Taku and Yadav, Pranjul (2009) Angular Momentum Guided Motion Concatenation. Computer Animation and Virtual World, 20 (2-3). pp. 385-394. ISSN 1546-4261Full text not available from this repository. (Request a copy)
In this paper, we propose a new method to concatenate two dynamic full-body motions such as punches, kicks and flips by using the angular momentum as a cue. Through the observation of real humans, we have identified two patterns of angular momentum that make the transition of such motions efficient. Based on these observations, we propose a new method to concatenate two full-body motions in a natural manner. Our method is useful for applications where dynamic, full-body motions are required, such as 3D computer games and animations.
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|Uncontrolled Keywords:||motion editing, motion control|
|Subjects:||Q Science > QA Mathematics > QA75 Electronic computers. Computer science|
|Divisions:||Academic Departments > Worcester Business School|
|Depositing User:||Hubert Shum|
|Date Deposited:||10 May 2011 13:09|
|Last Modified:||10 May 2011 13:09|
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