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Angular Momentum Guided Motion Concatenation

Shum, Hubert P. H. and Komura, Taku and Yadav, Pranjul (2009) Angular Momentum Guided Motion Concatenation. Computer Animation and Virtual World, 20 (2-3). pp. 385-394. ISSN 1546-4261

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Abstract

In this paper, we propose a new method to concatenate two dynamic full-body motions such as punches, kicks and flips by using the angular momentum as a cue. Through the observation of real humans, we have identified two patterns of angular momentum that make the transition of such motions efficient. Based on these observations, we propose a new method to concatenate two full-body motions in a natural manner. Our method is useful for applications where dynamic, full-body motions are required, such as 3D computer games and animations.

Item Type: Article
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The full-text of this journal article can be accessed via the Official URL.

Uncontrolled Keywords: motion editing, motion control
Subjects: Q Science > QA Mathematics > QA75 Electronic computers. Computer science
Divisions: Academic Departments > Worcester Business School
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Depositing User: Hubert Shum
Date Deposited: 10 May 2011 13:09
Last Modified: 10 May 2011 13:09
URI: https://eprints.worc.ac.uk/id/eprint/1316

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