Shum, Hubert P. H. and Komura, Taku and Yadav, Pranjul (2009) Angular Momentum Guided Motion Concatenation. Computer Animation and Virtual World, 20 (2-3). pp. 385-394. ISSN 1546-4261
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Official URL: http://hubertshum.com/info/publications/casa2009/i...
Abstract
In this paper, we propose a new method to concatenate two dynamic full-body motions such as punches, kicks and flips by using the angular momentum as a cue. Through the observation of real humans, we have identified two patterns of angular momentum that make the transition of such motions efficient. Based on these observations, we propose a new method to concatenate two full-body motions in a natural manner. Our method is useful for applications where dynamic, full-body motions are required, such as 3D computer games and animations.
| Item Type: | Article |
|---|---|
| Additional Information: | The full-text of this journal article can be accessed via the Official URL. |
| Uncontrolled Keywords: | motion editing, motion control |
| Subjects: | Q Science > QA Mathematics > QA75 Electronic computers. Computer science |
| Divisions: | Academic Departments > Worcester Business School |
| Related URLs: | |
| ID Code: | 1316 |
| Deposited By: | Hubert Shum |
| Deposited On: | 10 May 2011 14:09 |
| Last Modified: | 10 May 2011 14:09 |
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