Price, Colin ORCID: https://orcid.org/0000-0002-2173-9897 (2008) Computer Games as Vehicles to Learn Physics: Mechanics, Oscillations and Waves. In: Organizing and Learning through Gaming and Simulation: Proceedings of ISAGA 2007. Uitgeverij Eburon, Delft, Netherlands, pp. 289-302. ISBN Hardback: 9789059722316
Full text not available from this repository. (Request a copy)
Official URL: http://www.eburon.nl/organizing_and_learning_throu...
Item Type: | Book Section |
---|---|
Additional Information: | The full-text cannot be supplied for this item. Please check availability with your local library or Interlibrary Requests Service. |
Uncontrolled Discrete Keywords: | gaming simulation, game-design, virtual technology, digital technology, education, learning |
Subjects: | L Education > L Education (General) T Technology > T Technology (General) |
Divisions: | College of Business, Psychology and Sport > Worcester Business School |
Related URLs: | |
Depositing User: | Tanya Buchanan |
Date Deposited: | 01 Sep 2016 09:42 |
Last Modified: | 17 Jun 2020 17:13 |
URI: | https://eprints.worc.ac.uk/id/eprint/4833 |
Actions (login required)
View Item |