Creating Educational Immersive Environments Using a Computer Game Engine: Case Studies and Design Theory

Price, Colin ORCID logoORCID: https://orcid.org/0000-0002-2173-9897 (2009) Creating Educational Immersive Environments Using a Computer Game Engine: Case Studies and Design Theory. In: 10th Annual Conference of the Subject Centre for Information and Computer Sciences Proceedings. Higher Education Academy Subject Centre for ICS Faculty of Computing & Engineering, University of Ulster, Newtownabbey, Co Antrim, N. Ireland, pp. 110-114. ISBN 978-0-9559676-6-5

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White, H.
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Deposited By:
Tanya Buchanan
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