Number of items: 6.
Shum, Hubert P. H. and Komura, Taku and Shiratori , Takaaki and Takagi , Shu
(2010)
Physically-based Character Control in Low Dimensional Space.
The Lecture Notes In Computer Science: Motion in Games , 6459.
Tang, Jeff K. T. and Leung, Howard and Komura, Taku and Shum, Hubert P. H.
(2008)
Emulating Human Perception of Motion Similarity.
Journal of Computer Animation and Virtual World, 19 (3-4).
pp. 211-221.
ISSN 1546-4261
Tang, Jeff K. T. and Leung, Howard and Komura, Taku and Shum, Hubert P. H.
(2008)
Finding Repetitive Patterns in 3D Human Motion Captured Data.
Proceedings of the International Conference on Ubiquitous Information Management and Communication .
pp. 396-403.
ISSN 978-1-59593-993-7
Komura, Taku and Shum, Hubert P. H. and Ho, Edmond S. L.
(2008)
Simulating Interactions of Characters.
The Lecture Notes In Computer Science: Motion in Games , 5277.
pp. 94-103.
Shum, Hubert P. H. and Komura, Taku
(2004)
A Spatiotemporal Approach to Extract the 3D Trajectory of the Baseball from a Single View Video Sequence.
Proceedings of the IEEE International Conference on Multimedia and Expo , 3.
pp. 1583-1586.
Shum, Hubert P. H. and Komura, Taku
(2004)
Tracking the Translational and Rotational Movement of the Ball Using High Speed Camera Movies.
Proceedings of the IEEE International Conference on Image Processing , 3.
pp. 1583-1586.
This list was generated on Sun Jul 26 10:03:00 2015 UTC.