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Evaluating a Second Life PBL Demonstrator Project: What Can We Learn?

Beaumont, C. and Savin-Baden, Maggi and Conradi, E. and Poulton, T. (2012) Evaluating a Second Life PBL Demonstrator Project: What Can We Learn? Interactive Learning Environments, 22 (1). pp. 125-141. ISSN Print: 1049-4820 Online: 1744-5191

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Abstract

This article reports the findings of a demonstrator project to evaluate how effectively Immersive Virtual Worlds (IVWs) could support Problem-based Learning. The project designed, created and evaluated eight scenarios within Second Life (SL) for undergraduate courses in health care management and paramedic training. Evaluation was primarily qualitative, using illuminative evaluation which provided multiple perspectives through interviews, focus groups and questionnaires with designers, facilitators, learning technologists and students. Results showed that SL provided a rich, engaging environment which enhanced authenticity of the scenarios, though there were issues of access and usability. The article concludes by drawing together the lessons learned which will inform educators who seek to design and develop learning scenarios in this medium.

Item Type: Article
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Uncontrolled Keywords: problem-based learning, Second Life, immersive virtual worlds, 3D MUVE
Subjects: L Education > LB Theory and practice of education > LB2300 Higher Education
Divisions: Academic Departments > Institute of Education
Related URLs:
Depositing User: Maggi Savin-Baden
Date Deposited: 27 Jan 2015 16:28
Last Modified: 03 Aug 2015 15:52
URI: https://eprints.worc.ac.uk/id/eprint/3534

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