Number of items: 11.
Shum, Hubert, Komura, T. and Yamazaki, S.
(2010)
Simulating Multiple Character Interactions with Collaborative and Adversarial Goals.
IEEE Transactions on Visualization and Computer Graphics.
ISSN 1077-2626
Shum, Hubert, Komura, T., Shiratori, T. and Takagi, S.
(2010)
Physically-based Character Control in Low Dimensional Space.
The Lecture Notes In Computer Science: Motion in Games, 6459.
Shum, Hubert, Komura, T. and Yadav, P.
(2009)
Angular Momentum Guided Motion Concatenation.
Computer Animation and Virtual World, 20 (2-3).
pp. 385-394.
ISSN 1546-4261
Tang, J.K.T., Leung, H., Komura, T. and Shum, Hubert
(2008)
Emulating Human Perception of Motion Similarity.
Journal of Computer Animation and Virtual World, 19 (3-4).
pp. 211-221.
ISSN 1546-4261
Tang, J.K.T., Leung, H., Komura, T. and Shum, Hubert
(2008)
Finding Repetitive Patterns in 3D Human Motion Captured Data.
Proceedings of the International Conference on Ubiquitous Information Management and Communication.
pp. 396-403.
ISSN 978-1-59593-993-7
Shum, Hubert, Komura, T., Shiraishi, M. and Yamazaki, S.
(2008)
Interaction Patches for Multi-Character Animation.
ACM Transactions on Graphics, 27 (5).
pp. 1-8.
ISSN 0730-0301
Shum, Hubert, Komura, T. and Yamazaki, S.
(2008)
Simulating Interactions of Avatars in High Dimensional State Space.
Proceedings of the Symposium on Interactive 3D Graphics and Games.
pp. 131-138.
ISSN 978-1-59593-983-8
Komura, T., Shum, Hubert and Ho, E.S.L.
(2008)
Simulating Interactions of Characters.
The Lecture Notes In Computer Science: Motion in Games, 5277.
pp. 94-103.
Shum, Hubert, Komura, T. and Yamazaki, S.
(2007)
Simulating Competitive Interactions Using Singly Captured Motions.
Proceedings of the ACM symposium on Virtual reality software and technology.
pp. 65-72.
Shum, Hubert and Komura, T.
(2004)
A Spatiotemporal Approach to Extract the 3D Trajectory of the Baseball from a Single View Video Sequence.
Proceedings of the IEEE International Conference on Multimedia and Expo, 3.
pp. 1583-1586.
Shum, Hubert and Komura, T.
(2004)
Tracking the Translational and Rotational Movement of the Ball Using High Speed Camera Movies.
Proceedings of the IEEE International Conference on Image Processing, 3.
pp. 1583-1586.
This list was generated on Fri Aug 16 19:54:19 2024 UTC.