University of Worcester Worcester Research and Publications
 
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Price, Colin ORCID logoORCID: https://orcid.org/0000-0002-2173-9897 and Moore, June S. (2010) The Design and Development of Educational Immersive Environments: From Theory to Classroom Deployment. In: Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study. IGI Global, Hershey PA, USA, pp. 24-43. ISBN Hardback 978-1615207138 Ebook 978-1615207145

Price, Colin ORCID logoORCID: https://orcid.org/0000-0002-2173-9897 and Moore, June S. (2009) The Role of Art in Computer Game Design. In: CHArt (Computers and the History of Art) 25th Annual Conference: Object and Identity in a Digital Age, 12th - 13th November 2009, Birkbeck, University of London. (Unpublished)

Price, Colin ORCID logoORCID: https://orcid.org/0000-0002-2173-9897, Moore, June S. and Kuzma, Joanne (2009) Deconstruction-reconstruction of Computer Game and Immersive Environment Semiotics. The eWiC Series: Proceedings of the Electronic Visualisation and the Arts Conference (EVA 2009). pp. 249-259. ISSN 1477-9358

Moore, June S. and Price, Colin ORCID logoORCID: https://orcid.org/0000-0002-2173-9897 (2009) Development of an Educational Immersive Environment for Primary School Literacy Education. In: Proceedings of the 3rd European Conference on Games Based Learning (ECGBL 2009). Academic Conferences Ltd, Reading, pp. 271-278. ISBN 978-1-63439-556-4

Price, Colin ORCID logoORCID: https://orcid.org/0000-0002-2173-9897 and Moore, June S. (2008) Approaches to Developing Educational Resources Using AI Embedded in Computer Game Technology. A Case Study: Primary School Literacy. In: AI-2008 Twenty-eighth SGAI International Conference on Artificial Intelligence, 9th - 11th December 2008, Peterhouse College, Cambridge, England. (Unpublished)

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