Number of items: 5.
Price, Colin ORCID: https://orcid.org/0000-0002-2173-9897 and Moore, June S.
(2010)
The Design and Development of Educational Immersive Environments: From Theory to Classroom Deployment.
In:
Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study.
IGI Global, Hershey PA, USA, pp. 24-43.
ISBN Hardback 978-1615207138 Ebook 978-1615207145
Price, Colin ORCID: https://orcid.org/0000-0002-2173-9897 and Moore, June S.
(2009)
The Role of Art in Computer Game Design.
In: CHArt (Computers and the History of Art) 25th Annual Conference: Object and Identity in a Digital Age, 12th - 13th November 2009, Birkbeck, University of London.
(Unpublished)
Price, Colin ORCID: https://orcid.org/0000-0002-2173-9897, Moore, June S. and Kuzma, Joanne
(2009)
Deconstruction-reconstruction of Computer Game and Immersive Environment Semiotics.
The eWiC Series: Proceedings of the Electronic Visualisation and the Arts Conference (EVA 2009).
pp. 249-259.
ISSN 1477-9358
Moore, June S. and Price, Colin ORCID: https://orcid.org/0000-0002-2173-9897
(2009)
Development of an Educational Immersive Environment for Primary School Literacy Education.
In:
Proceedings of the 3rd European Conference on Games Based Learning (ECGBL 2009).
Academic Conferences Ltd, Reading, pp. 271-278.
ISBN 978-1-63439-556-4
Price, Colin ORCID: https://orcid.org/0000-0002-2173-9897 and Moore, June S.
(2008)
Approaches to Developing Educational Resources Using AI Embedded in Computer Game Technology. A Case Study: Primary School Literacy.
In: AI-2008 Twenty-eighth SGAI International Conference on Artificial Intelligence, 9th - 11th December 2008, Peterhouse College, Cambridge, England.
(Unpublished)
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