| 1. | Arts Marketing Framework: The Arts Organisation as a Hub for Participation | 259 | 830 |
| 2. | Engaging Art Consumers in the Social Media Ecosystem | 205 | 144 |
| 3. | Creative Audiences: Comparing the Effects of Traditional Advertising and User-generated Advertising on Consumer Brand Attitudes and Behaviour | 199 | 2 |
| 4. | Embedding real world learning through inspirational guest speakers and the university as a live case study | 164 | 9 |
| 5. | Implementation of Business Simulation for Events, Pedagogy and Assessment Strategy: Exploring Task-Technology Fit and Flow Experience in Building Experiential Learning | 1 | |