Chang, A. and Parham, John (2017) Green Computer and Video Games: An Introduction. Ecozon@: European Journal of Literature, Culture and Environment, 8 (2). pp. 1-17. ISSN 2171-9594
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Text (Journal Special Issue Introduction)
Green Computer and Video Games (Alenda Chang and John Parham Ecozon@ Introduction).pdf - Accepted Version Available under License Creative Commons Attribution Non-commercial. Download (585kB) | Preview |
Abstract
Whether framed as environmental communication, ’sustainable media’, ‘eco-media’, or ‘green popular culture’ environmental media and cultural studies constitutes an embryonic but rapidly developing body of research. The vibrant, multi-layered engagements of the eight essays collected here demonstrate not only that green gaming engages with all of the issues addressed in that research but also that games and game studies can expand the range of this incipient green media and cultural studies. This volume of Ecozon@is the first collection of essays to focus exclusively on the topic of ‘Green Computer and Video Games’. Working from these essays, we will demonstrate in Part I of this introduction how attributes specific to gaming might address and expand our understanding of environments and ecological relations; and, in Part II, how these essays might help develop green game studies itself.
Item Type: | Article |
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Additional Information: | The full-text can be accessed via the Official URL. |
Uncontrolled Discrete Keywords: | an introduction, green computer, video games, cultural studies |
Subjects: | P Language and Literature > PE English |
Divisions: | College of Arts, Humanities and Education > School of Humanities |
Copyright Info: | Open Access article |
Depositing User: | John Parham |
Date Deposited: | 27 Nov 2017 15:53 |
Last Modified: | 17 Jun 2020 17:20 |
URI: | https://eprints.worc.ac.uk/id/eprint/6145 |
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